Filipe.S
Level and Game Designer

About Me
Ever since I was very young, I've been fascinated by video games, which led me to become a Game and Level Designer. I'm comfortable working with Unreal Engine and Unity, and I also use tools like VoxEdit for creating assets. I enjoy taking creative ideas and figuring out how to make them work technically. My background includes collaborating on well known IPs, contributing to team efforts, and offering constructive feedback. Because I play games constantly and keep up with what's new, I have a strong sense of what makes an experience fun and engaging for players.
Design & Content Creation
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Game Design: Skilled in conceptualizing and developing core gameplay mechanics, systems, and overall player experiences.
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Level Design: Experienced in crafting engaging, functional, and well structured game environments and levels.
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Level Art: Intermediate knowledge of dressing environments, applying lighting, and using assets to create visually compelling and atmospheric levels.
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Asset Creation: Experience creating 2D assets with tools like Paint.net and 3D voxel models using VoxEdit.
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Puzzle Design: Skilled in creating intricate puzzles, including experience with Alternate Reality Game (ARG) development.
Technical Skills & Implementation
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Engine Expertise: Hands-on experience developing and testing within industry-standard engines like Unreal Engine and Unity, as well as proprietary software of The Sandbox like Game Maker.
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Quality Assurance (QA): Proven ability to identify, document, and help resolve bugs and usability issues, utilizing various development tools and engines, mainly though Jira.
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Foundational Programming: Base programming knowledge, facilitating better design implementation and communication with engineering teams.
Industry Experience & Player Insight
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Collaborative Development: Experience working effectively within diverse team structures, including both internal teams and external development studios.
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Peer Review & Feedback: Experienced in analyzing colleagues' work and providing clear, constructive feedback to improve quality and alignment with project goals.
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High-Profile IP Experience: Contributed to projects involving well-known and established intellectual properties (IPs), demonstrating adaptability to existing brand guidelines and expectations.
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Emerging Technologies: Knowledgeable in the Web3 space, including cryptocurrencies and NFTs, and their potential applications or integration within the gaming landscape.
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Extensive Game Knowledge: Starting my gaming journey at age 3, I possess deep familiarity with a vast range of game genres, mechanics, and design trends, highlighted by owning over 2500 games.
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Competitive Player: Proven skill as a player, achieving high ranks in competitive games, providing valuable insight into player motivation, balance, and high-level play patterns.
IP's I worked with
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Atari
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Habbo
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Snoop Dogg
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Steve Aoki
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Notorious B.I.G
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The Chain Smokers
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Care Bears
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MadBalls
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I'm a Celebrity - Get me Out of Here.
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AFA - Argentine Football Association