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Filipe.S

Level and Game Designer

Aiko.jpg

About Me

Ever since I was very young, I've been fascinated by video games, which led me to become a Game and Level Designer. I'm comfortable working with Unreal Engine and Unity, and I also use tools like VoxEdit for creating assets. I enjoy taking creative ideas and figuring out how to make them work technically. My background includes collaborating on well known IPs, contributing to team efforts, and offering constructive feedback. Because I play games constantly and keep up with what's new, I have a strong sense of what makes an experience fun and engaging for players.

Design & Content Creation

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  • Game Design: Skilled in conceptualizing and developing core gameplay mechanics, systems, and overall player experiences.

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  • Level Design: Experienced in crafting engaging, functional, and well structured game environments and levels.

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  • Level Art: Intermediate knowledge of dressing environments, applying lighting, and using assets to create visually compelling and atmospheric levels.

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  • Asset Creation: Experience creating 2D assets with tools like Paint.net and 3D voxel models using VoxEdit.

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  • Puzzle Design: Skilled in creating intricate puzzles, including experience with Alternate Reality Game (ARG) development.

Technical Skills & Implementation

  • Engine Expertise: Hands-on experience developing and testing within industry-standard engines like Unreal Engine and Unity, as well as proprietary software of The Sandbox like Game Maker.

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  • Quality Assurance (QA): Proven ability to identify, document, and help resolve bugs and usability issues, utilizing various development tools and engines, mainly though Jira.

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  • Foundational Programming: Base programming knowledge, facilitating better design implementation and communication with engineering teams.

Industry Experience & Player Insight

  • Collaborative Development: Experience working effectively within diverse team structures, including both internal teams and external development studios.

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  • Peer Review & Feedback: Experienced in analyzing colleagues' work and providing clear, constructive feedback to improve quality and alignment with project goals.

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  • High-Profile IP Experience: Contributed to projects involving well-known and established intellectual properties (IPs), demonstrating adaptability to existing brand guidelines and expectations.

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  • Emerging Technologies: Knowledgeable in the Web3 space, including cryptocurrencies and NFTs, and their potential applications or integration within the gaming landscape.

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  • Extensive Game Knowledge: Starting my gaming journey at age 3, I possess deep familiarity with a vast range of game genres, mechanics, and design trends, highlighted by owning over 2500 games.

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  • Competitive Player: Proven skill as a player, achieving high ranks in competitive games, providing valuable insight into player motivation, balance, and high-level play patterns.

IP's I worked with

  • Atari

  • Habbo

  • Snoop Dogg

  • Steve Aoki

  • Notorious B.I.G

  • The Chain Smokers

  • Care Bears

  • MadBalls

  • I'm a Celebrity - Get me Out of Here.

  • AFA - Argentine Football Association

Contato

Let's Work Together!

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